Galactic Civilizations 3 Planetary Invasion

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Galactic Civilizations 3 Guide

Stardock’s Galactic Civilizations 3 and (particularly) the Crusade expansion have been updated to version 2.3 today. Crusade has received AI improvements and game balancing, while the base title has received attention in similar areas; plus performance boosts.

The official Wiki. All you need to know to succeed in Galactic Civilizations III: Races, technologies, strategies, modding, and more! Planetary Invasions. December 16, 2017 3:29:34 PM from Galactic Civilizations III Forums. Does anyone know which of the advanced invasion tactics is most effective? How effective are they? That's Tidal Disruption and Core Detonation. And can they be neutralized like the three tactics that come earlier in the tech tree? Against all sorts of planetary invasion. Mineral Poor.Rare.-20% to Social Manufacturing-20% to Military Manufacturing-10% to Income-10% to Trade Route value; A world lacking rudimentary minerals required by most industrial processes, this has a negative impact on all manufacturing, limits trade and provides little material of monetary value.

In Crusade, you should now see the AI handling its home planets a lot better. It’ll also be better at waging war, and exploring. In terms of balance, many civilization abilities have been reworked, and ideology points from buildings have been “significantly” reduced. Influence points from buildings, on the other hand, are now increased; and pacifist players should get a hand from starbases generating more influence too.

Meanwhile, the base Galactic Civilizations 3 game has received improvements to diplomacy (AI is better at bargaining), a balance pass on planetary improvements, greater density of galactic anomalies, faster turn times, and a smarter war-time AI. You can read the full changelog for Galactic Civilizations 3 and Crusade version 2.3 here. There’s also a briefer video summary below.

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