NPC villages in Minecraft are fairly boring places. Sure, they’re loaded with people who trade goods for emeralds and various other items, but since that’s all villages are good for, they get lame amazingly fast. Thanks to the Minecraft Comes Alive mod, players can make NPC villages in their Minecraft world much more interactive and interesting. Villagers come in male and female varieties and will do much more than just trade goods with the player. They can be hired to perform jobs, or convinced to follow the player around while he or she is out adventuring. Repeated interactions also increase a villager’s intimacy.
Players who spend a lot of time with a particular villager will eventually be able to marry that same villager. This leads to children, which grow up over time and can be of much use to the player. They will carry goods, perform tasks and aid the player in various other ways. More than ever, the Minecraft Comes Alive mod makes settling in an NPC village a worthwhile endeavor for Minecraft players. Before this mod, they were just nice things to find here and there, but with Minecraft Comes Alive mod installed, players will be searching diligently for the next big village.
How to make villager's follow you. I want to know how to get villagers to follow you Thanks! I don't Know if you can but try holding an emerald or an Emerald block. There's this mod where you can make them follow you and you can make them talk change what they look like and turn hem in to babits I forgot the name sorry. As its name suggests, Following Villagers is a mod that will make villagers follow you if you hold a Block of Emerald. That’s right, in order to increase the villagers’ obsession with this jewel, they would now run after anyone holding it. Just like a cow will follow you when you hold wheat or chicken will follow you when you hold a seed.
Additionally, Minecraft Comes Alive mod adds a special, secret feature in Hardcore mode, which is more exciting than ever before with this mod installed. Players must have Minecraft Forge installed for this mod to work correctly, so be sure to pick that up before installing the mod if you don’t have it already. With more than 200 unique skins for NPC villagers, players won’t have a hard time remembering who has what items with this mod, either. That is an annoying problem in standard Minecraft since villagers look the exact same as one another, save for some palette swaps.
Minecraft Comes Alive Mod Showcase
Required Library:
for Minecraft 1.12.2 / 1.12.1 / 1.12
for Minecraft 1.10.2
for Minecraft 1.9.4
for Minecraft 1.8.9
for Minecraft 1.7.10
This article or section requires a cleanup in order to meet the Minecraft Wiki's quality standards. Please edit this page to improve it. Needs cleanup for the 1.14 villagers. |
Villagers, formerly known as Testificate, are human passive Non-Player Characters (NPCs) that spawn and move around in villages and sometimes igloos. They have different roles, such as priests, cartographers, butchers, tool smiths, weapon smiths, armourers, leatherworkers, clerics, farmers, fletchers, shepherds, nitwits, and librarians and spawn in their respective buildings. They possess large heads, green eyes, uni-brows, and long, Squidward-like noses. You can also trade with villagers but each villager with each role trades different items. Some villagers don't trade at all unless they were given a profession by using a kind of job block, unless the villager in question is a nitwit.
Villagers are considered as one of the most intelligent of all peaceful mobs. However, there are some factors that they are unaware of or pay no attention to. Villagers realize the day-night cycle as well. Villagers are not fond of water, and unlike the other peaceful mobs, will immediately attempt to find an escape route. Villagers will attempt to avoid zombies. However, they do not attempt to escape any other attacker. Unlike other mobs, villagers do not notice when they are set on fire, making any source of fire extremely dangerous to a village's population. Villagers will not run when they are on fire as well, showing no attempt to put the fire out.
Villagers spawn in either villages which can be located only in the flattest (or close to flat) biomes, such as desert biomes, savannahs, and plains, or in igloo basements. When a villager notices a zombie, they immediately begin to run away from them. Villagers are fast enough to escape a zombie, zombie villager, zombie pigman, or husk. However, this will not always protect them, and a baby zombie will outrun them. When it becomes night time, all villagers move in-doors to safety. Villagers will also run away when they see an illager such as a vindicator, evoker or an illusioner.
A common sight in a village would be villager, if facing each other, assuming the human-like characteristic of 'talking'. When a player attacks a villager, they have steam coming from their heads, most-likely indicating anger or frustration. As of 1.6, villagers will produce noises (sounding similar to a 'hmmm', a grunt, or a humming sound). They make noises on several occasions: when breeding is activated, when struck by a player, or when a player trades with one.
Villagers also can pick up food, and share it to other villagers. They will pick up wheat, bread, carrots, potatoes, and beetroots. All villagers will additionally pick up seeds and beetroot seeds but only farmer villagers will actually plant them (giving seeds to a non-farmer villager is only useful for disposing of excess seeds). Once a villager has enough food, and there are enough beds in the village, villagers will begin to breed.
In the Bedrock Edition, hitting villagers will make them run away from the player, unless the player looks at its trading interface. Also, farmer villagers can be seen holding certain farm items like carrots and drop them to give them to other villagers.
As of 1.14, you can see villagers lying down in their beds. Each villager has a specific bed they sleep in, and can be woken up by the player. Every villager goes to their bed when it becomes nighttime.
Also as of 1.14, all villagers first spawn as an unemployed villager and recieve a job by being close to a certain job block (e.g. being within a certain distance of a barrel will turn a jobless villager into a fisherman). Once the said villager gets a job, they will keep that same job for the rest of their lives until the said job block is broken, making them turn back into an unemployed villager and will be shown to be upset.
Villagers are able to be traded with in the game for various items depending on their 'profession' or type of villager. The currency that they handle are emeralds. Some villagers will trade for emeralds, while others will take emeralds and give items.Farmer type villagers, known for their straw hats, are known to trade items related to farming, such as wheat, carrots, potatoes, and melon seeds for emeralds, or vice versa. Farmers tend to occupy farms and plant a new crop and take out the full-grown food. The Butcher type, known for their headbands and white apron, will trade for meat such as porkchops, beef, mutton, and chicken. It is far more common for the trade to require the raw version of the meat. Clerics, which can be recognized by their purple aprons, trade for Ender pearls, eyes of Ender, and other paraphernalia. They also allow a player to buy enchanted items by trading an unenchanted version of the item, in addition to a few emeralds as the cost of enchanting the item. One of the most common trades this particular villager offers is a sum of rotten flesh for an emerald. The Blacksmith type of villager is now separated into three types: the tool smith, which trades tool-related items, the weapon smith (which usually trades for weapon related purposes), and the blacksmith, which trades armor related items. A common trade to both of them is that they buy a large sum of coal for an emerald. The librarian villager is known for their book on top of their head; they purchase paper and vend books (sometimes also navigation-related items, such as bookshelves and compasses) and may even sell enchanted books. The fletcher, known for the quill in their hat, vends items related to string. The cartographers each adorned with a monocle, trade map-related items. The Shepherd trades wool related items. The Mason villager, known for their black apron, trades for stone-related items. Lastly there is one other villager role called the nitwit (also referred to as the 'generic,' 'jobless,' or 'unemployed adult'), they wear a plain green robe and do not purchase or vend items.
Villagers all start with two trade agreements, usually an item for an emerald and an emerald for an item. They start off at level one, called novice. By trading with the villager, you slowly give them experience. With enough experience, villagers go to the next level and have two more possible trades, usually, again, an item for an emerald and an emerald for an item.
Trading is one of the fastest ways to get emeralds legitimately in Survival without the use of cheats, as farming animals and crops are far faster than digging for emeralds. This allows players to constantly trade and renew trades that yield emeralds to a player. This is also known sometimes as 'farming emeralds', or 'emerald bartering.'
As of Minecraft1.8, the villagers' trading got a complete overhaul. Villagers could now have several trades when they are spawned giving a player more flexibility when trading. Another factor that helps is that when trading, new trade possibilities can occur depending on how many new trades players have made already.
The Exploration Update added new 'cartographer' villagers, who will trade their exploration map for a compass and varied amounts of emeralds gathered by a player.
A player's popularity within a particular village can be increased or decreased in many ways, with one notable consequence: if a player has a popularity below -15, naturally spawned iron golems will become permanently hostile towards a player. Popularity can be gained by trading, but will decrease by attacking villagers and/or iron golems. A player's popularity can be high in one village, yet low in another. The popularity starts for every player at 0, the minimum popularity is −30 and the maximum is 10.Actions which increase a player's popularity are as follows:
Actions which decrease a player's popularity are as follows:
Popularity can also affect the trading system to the villagers. If the player has a negative reputation, the trades will become slightly expensive.While if the player has a positive reputation, the trades will get a little cheaper.
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As of 1.14, villagers will now tend to talk to each other more often in the center area of the village (the center usually has bells around it) at a specific time. The villagers will gossip either about a player, or for the sake of spawning an iron golem. Gossiping can be either positive or negative, and will affect the players reputation, unless the gossip is for a golem. The gossip can either be minor or major, depending on what the player did.
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Illagers are hostile, villager-like mobs. There are 5 (4 if excluding the ravager) types: the evoker, vindicator, illusioner, pillager, and the ravager. All illagers will attack villagers, iron golems, and players. The evoker and vindicator spawn in woodland mansions, while the illusioners rely on commands to spawn. The pillager spawns in pillager outposts and the ravager spawns in pillager raids.
Witches are hostile villager like mobs that are much like illagers. They spawn rarely in the overworld in low light levels, or by a witch hut. Witches will also spawn if a villager is struck by lightning. They will not attack villagers, but will attack iron golems. They may also join pillager raids.
NPC's are villager like mobs who are exclusive to the Education Edition. They provide tips and come in several different looks. Despite strongly resembling villagers like the other variants, NPCs do not trade, but right clicking opens their 'speech' interface.
Wandering Traders are probably the closest non villager mob to resemble villagers. Not to be mistaken by one, they have blue clothing and are seen in many places, walking around during the day. They also leash 2 exclusive trader llamas with them, and have a trading interface as well, although completing a trade won't gain more trades from the NPC itself. Additionally, they will have a scheduled despawn time, and will also run away from zombies and illagers.They will also use an invisibility potion if they see any hostile mob or when it is nighttime and will drink milk when the sun rises.
Zombie Villagers are aggressive mobs that appeared in Minecraft's Pretty Scary Update (Version 1.4). They make up 5% of zombies that spawn in the Overworld. They will also appear after a villager is killed by a zombie during a village siege, 50% on Normal and 100% on Hard, eliminating their trade offer. If a baby villager is killed during a siege, it will also become a baby zombie villager. Baby zombie villagers are faster than their grown-up counterparts and will not age. Zombie villagers can be cured and returned to normal villagers if weakened using a splash potion of weakness, and then fed a golden apple. They will appear to shudder while being cured. It is best to place zombie villagers in a sort of 'prison cell' structure with a bed and iron bars while curing it. This is because the iron bars and a bed make the villager cure about 4% faster. Zombie villagers take 2–5 minutes to cure under normal circumstances. A zombie villager has all the behaviors and characteristics of regular zombies, such as being able to wear armor, but when equipping mob heads, the nose tends to get in the way. In the Pocket Edition, zombie villagers do not spawn with armor, nor does it show, unless it is a chestplate, which is basically a rectangle that appears in the inner part of the zombie villager's torso. It can be seen by simply looking through a hole in the zombie villager's tattered clothing. Iron golems will still attack them, unless they are cured. In Pocket Edition and 1.9, they retain their clothes and appearance prior to being infected.
Mobs in Minecraft | |||
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Passive Mobs | |||
Villager | |||
Neutral Mobs | |||
Hostile Mobs | |||
Unused/Removed/Unimplemented Mobs |