How To Get To Artaeum

Posted on  by  admin
Hello, and thank you so much for making this amazing mod, I really enjoyed the questlines!
I do have a few bugs to report, mostly with quests not updating properly:
- Quest where the Artaeum Psijic Masters/Pillars have to go to Auridon froze at the part where it said to meet them all at the docks. They all made it to the boat but then nothing happened. I had to use setstage to move the quest on. Probably there is a trigger box I missed - is it possible to either enlarge it so you can't actually miss it if you're going the right way or put the quest marker over it so we know where to go?
- Mt Magicka cutscene in the Battle of Auridon: this turned out to have a trigger box at the top of the path winding up the mountain itself, but I used the entrance via the Hall of Resting because I didn't know about the path and only found out from a comment in this thread - is a second trigger box by the Hall of Resting entrance to Mt Magicka possible, or a quest marker over the existing one so we at least know to go to the right place?
- Jewel Valley witches kept turning hostile because my followers got too close - is it possible to have that location set up like the Underforge or Falkreath Sanctuary so none of them can follow you in?
- Eye of the Storm - got as far as subduing the Big Bad then casting the spell on the Eye, and then nothing updated. At all. I had to use setstage to advance the quest eventually, and that did work, but only after much struggling with other things. As it's a very key scene, that probably does need checking.
- Auridon Academy - was not obvious how to enrol. Sarah did say to talk to Torvald but Auridon's got three of him wandering around. I can write that off to magical weirdness and figured out the college receptionist was the one to talk to, but looks like his dialogue only appears if you come in via the main doors opposite him, not any other entrance. A miscellaneous objective and quest markers would help here.
- Minor issue - the location used by Magnus's Manor near Solitude is also used by Interesting NPCs for a location in one of its side quests (Winterfrost Cottage in Gales of Guilt). May cause issues for people using both mods, although the side quest is a pretty minor one that's easy to avoid as long as you don't talk to Herran in the Frozen Hearth or pick up the lease agreement in the chest in Pilgrim's Trench or talk to the Argonians camped on the nearby shoreline. Anyone who had their heart set on doing both is going to have to disable Artaeum entirely, do the 3DNPC quest and get it out of the way, then save and close, enable Artaeum, make sure it's after 3DNPC in the load order and reload. Winterfrost cottage remains abandoned after the quest, and it would be entirely in character for Magnus to just drop his manor on the site after - or it was there all along but hidden due to magic and it's Cassandra's presence that makes it visible. In an ideal world, a patch would be nice, but I can't code one and in the absence of one, a compatibility warning somewhere might help.
- Other minor issue: quite a few NPCs were just called Psijic Citizen or similar when you activate them but did turn out to have names in the subtitles when their dialogue played or were referred to by an actual name in dialogue (Master Ofelia of Auridon most notable example). Worth amending this so we can see their names properly? Easier to get to know them, also the Auridonian Guard Captain seriously deserves her own name - if you're stuck for one, Aveline has form and will please Dragon Age fans. ;)
Other than that, I loved it! Looking forward to season 3! I hope the Thrall Forest's involved, that place looked really cool. So did the wrecked ship next to it. Or the uncharted island that's also on the map...
I am running v1.3 of Artaeum and latest SKSE as of time of posting this, also SSE Engine Fixes 4.4 and USSEP 4.1.7. Don't think any of my other mods would conflict, I only found bugs in the Artaeum locations.
PS. Anyone wanting to know where a mod is in the load order can find this out from either their Mod Manager software (Vortex has this in its plugins section but it's the mod index value you want) or LOOT (Load Order Optimisation Tool, but update the masterlist and sort mods first if you're a new user). Nine help you if you're using mods and don't have those installed.
  1. How To Get To Artaeum

How To Get To Artaeum

GetEso how to get to artaeum

Based on the quantity of moldering ruins on Artaeum, once there must have been many more Monks of the Psijic Order than are present today. This hall looks to have been abandoned more recently than most. The Elder Scrolls Online Map Legend. Wayshrines - if visited allow you to teleport to this location. Fast Travel between wayshrines is free. Artaeum is a mystical island, home to the Psijic Order.It can be visited in the Summerset Chapter. The island was formerly part of the Summerset Isles, but disappeared 350 years ago around the time the Mages Guild was founded.

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