Star Wars Battlefront 2 Heavy Weapons

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472 postsMember
  1. Star Wars Battlefront 2 Heavy Weapons For Sale
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Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
Star Wars Battlefront 2 Heavy Weapons
  • Star Wars Battlefront II – Message Board. Tl 50 unless youre going up against long range oppenents then the 2nd gun. None Feel the power of the dark side. You smart mouths. Tl 50 unless youre going up against long range oppenents then the 2nd gun. Fiery the angels fell deep thunder rolled around their shores burning with the fires of Orc.
  • This guide will show and tell you all you need to know about Star Wars Battlefront 2 Weapons, available in the Multiplayer for all 4 different classes! Before we jump in, make sure you have the Basics about the game covered.

Replies

  • 356 postsMember
    Yup heavy guns suck. Supposedly the preorder one we get is supposed to be the best and it sucks. They are all the same.
  • 89 postsMember
    Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?

    He is a beast .. love him
    use this options on pic. and you will be happy
    i will give him epic mobile sentry next week
    [img][/img]
    [img][/img]
  • 356 postsMember
    Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?

    He is a beast .. love him
    use this options on pic. and you will be happy
    i will give him epic mobile sentry next week
    [img][/img]
    [img][/img]

    Nope tried it and doesn’t change the damage output the weapons do. Takes forever to even get a kill.
  • 89 postsMember
    Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?

    He is a beast .. love him
    use this options on pic. and you will be happy
    i will give him epic mobile sentry next week
    [img][/img]
    [img][/img]

    Nope tried it and doesn’t change the damage output the weapons do. Takes forever to even get a kill.

    ops
    i kill 3 or 4 in 25 sec with this option but you have to play smart with him.
    you have to hit the head
    even starfighters by mobile sentry + Ion Torpedo
  • 43 postsMember
    This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
  • 2473 postsMember
    This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.

    Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy.
  • 356 postsMember
    This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.

    Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy.

    Not even they’re range is horrible. There like shotguns. After 10ft they suck. I think what kills you is the sentry mode not the actual weapon.
  • 472 postsMember
    This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.

    Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy.
    Are you getting killed with the heavy weapons and not the sentry gun? Because the range on the heavy weapons is trash. Sentry has good range and accuracy though.
  • 102 postsMember
    Had a good crack at heavy last night after investing my time in assault specialist and officer and can defanantly say they're weapons feel underpowered compared to the other classes,
    What I noticed was if you miss any shots out of the clip you aren't going to get the kill. It literally takes the entire clip just to kill the other classes where the officer blurg can pick you off at any range, the specialist a280 again you loose that gunfight and the assault just craps all over heavy dps I'd say the range and spread is fine just needs to slightly adjust the damage per second higher to compete with the other classes. Don't get me wrong when I was using the heavy I was still racking up the kills but they were more challenging to get compared to how easy the dps is asssault officer and specialist have.
    Just my opinion on the matter
  • 282 postsMember
    Amen to thia thread! I want the tl50 so bad but, I can't crack 10 kills because the damage and range suck soooo much.
  • 5000 postsMember
    Unlock TL50 and then get reduced spread and increased weapon cooling attachments. It is IMO the best gun in the game. Does significantly more damage than the hated CR-2 with very slightly less rate of fire.. and as a heavy you get 50 more health + shield.
    Hero/Villain Guide
    Heavy Class Guide
    Galactic Assault Guide
  • 2340 postsMember
    Unlock TL50 and then get reduced spread and increased weapon cooling attachments. It is IMO the best gun in the game. Does significantly more damage than the hated CR-2 with very slightly less rate of fire.. and as a heavy you get 50 more health + shield.

    That sounds pretty good. I am rocking the DC15-LE with Recduce Recoil and Improved Range and it is a beast also. I have been tearing up people using that CR-2.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest
    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1
    'Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support' Obi-Wan Kenobi
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  • 970 postsMember
    Heavy weapons do not have a range problem,only a wide spread which can be modded.
    TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me.
    Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still.
  • 67 postsMember
    December 3, 2017 1:37AMedited December 2017
    Why is it DICE can't ever properly balance any LMG type weapon in any of their games? Its simple, Longer time to heat up, they're made for sustained fire, it should take a while, and a 5 hit point damage buff, every other blaster in the game takes AT most 4 shots to kill, meanwhile Heavy blasters can take up to 12.
    In the meantime I suggest short 3-5 round bursts at center mass, until some balancing gets done I find the DC-15LE with the recoil reduction mod will kill better than any other heavy blaster with 3-5 round bursts on center mass.
  • 64 postsMember
    December 3, 2017 2:25AMedited December 2017
    Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
  • 778 postsMember
    I find med to long range you do bursts just tap the trigger quickly. This keeps your spread grouped close and controls recoil. Can take out people quick and easy like snipers. I do this with my officers full auto weapons. Close range I try to aim for the upper chest and spray and pray lol. I use the 1st order weapon atm till I get the last one to test how I like it.
  • 472 postsMember
    Wow, didn't expect this thread to get a res. Honestly, I know EA said they didn't buff the heavy, they absolutely did, and it's one of the best classes in the game atm. Some of the guns are trash still, like the TL-50. Just my opinion, sorry. Up close its a beast but anything past 20m is hard to get a kill with. The 2nd and 3rd are amazing at the moment.
    Why is it DICE can't ever properly balance any LMG type weapon in any of their games? Its simple, Longer time to heat up, they're made for sustained fire, it should take a while, and a 5 hit point damage buff, every other blaster in the game takes AT most 4 shots to kill, meanwhile Heavy blasters can take up to 12.
    In the meantime I suggest short 3-5 round bursts at center mass, until some balancing gets done I find the DC-15LE with the recoil reduction mod will kill better than any other heavy blaster with 3-5 round bursts on center mass.

    It's not just Dice, it's all FPS games though. They assume that larger magazines and high fire rates make up for the low damage and terrible accuracy. At least they fixed the class. I mean, they fixed it AFTER I slogged through the 750 kills to unlock the TL-50 and all of its attachments, but at least they did it.
    Oh, and yea, burst fire on the 2nd and 3rd heavy weapons is great, definitely a must have skill to use the class past mid-range.
  • 472 postsMember
    Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!

    I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
  • 64 postsMember
    Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!

    I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.

    Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range
  • 472 postsMember
    December 3, 2017 3:31AMedited December 2017
    Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!

    I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.

    Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range

    The thing with supercharged sentry is that you can hit around corners with splash damage. Makes holding chokepoints a breeze. I mean, I'll be honest, it's completely cheesing especially when you've got 2-3 heavies using it on a doorway, buts it's effective as heck. It's not something you can do with mobile sentry.
    Also, saber heroes can deflect regular and mobile sentries as well. They can't block explosive damage, unless they changed something in the recent patch.
  • 64 postsMember
    Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!

    I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.

    Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range

    The thing with supercharged sentry is that you can hit around corners with splash damage. Makes holding chokepoints a breeze. I mean, I'll be honest, it's completely cheesing especially when you've got 2-3 heavies using it on a doorway, buts it's effective as heck. It's not something you can do with mobile sentry.
    Also, saber heroes can deflect regular and mobile sentries as well. They can't block explosive damage, unless they changed something in the recent patch.

  • 64 postsMember
    December 3, 2017 3:39AMedited December 2017
    Also this. the splash damage you can get round corners with supercharged sentry (and barrage, if needed) is insanely helpful. And yes, i've managed to lay waste to a full health Vader using a well timed supersentry
  • 206 postsMember
    The heavy up close isn't as good as officer but you have combat shield to help get those kills. I'd use and upgrade improved combat shield star card. For long range you should give explosive sentry star card a go. It takes a bit to start but once it's going you feel like the wookie. I also use bodyguard since i'm up close in the thick of battle and open to grenades etc.
  • 2340 postsMember
    The heavy up close isn't as good as officer but you have combat shield to help get those kills.

    I do the best up close with the Heavy. The DC15-LE with Reduced Recoil is a headshot monster.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest
    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1
    'Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support' Obi-Wan Kenobi
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  • 5000 postsMember
    December 3, 2017 7:54AMedited December 2017
    Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
    EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
    Hero/Villain Guide
    Heavy Class Guide
    Galactic Assault Guide
  • 5444 postsMember
    Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
    EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.

    Yea Heavy is fine. Come up on someone who knows how to pop shield and maneuver your screwed, doesn’t matter the dps on the weapons.
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  • 82 postsMember
    Heavy is in a great spot, imo.
    Y'all need to realize, the guns NEED to be a bit lower in DPS; how fair would it be if their guns were just as good as the other classes, PLUS we get more health, PLUS a mobile shield you can shoot thru, PLUS the death incarnate that is Sentry mode?
    I also think they're plenty accurate, the 2nd (with reduced recoil) and 3rd are good enough for multiple consecutive headshots at a decent range.
    Also, if you're having trouble with recoil, don't forget that crouching gives a huge recoil reduction, and also pairs quite nicely with the shield.
  • 206 postsMember
    Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
    EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.

    That Tl50 + heat/spread unlocks gun looks like a beast. You need 500 heavy kills to unlock the Tl50 though and another 150 Tl50 kills to get heat/spread unlocks. OP struggling to get kills let alone access this gun.
  • 1077 postsMember
    Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
    EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.

    Damn son that was awesome!
  • 282 postsMember
    Ever played as a heavy on Takodona? You have a better chance of playing the flute with your butt cheeks. Even with sentry and the most improved shield (which sucks unless youre 1 v 1) you will die and never get a kill because the first stage is purely king of the hill.
  • 970 postsMember
    Ever played as a heavy on Takodona? You have a better chance of playing the flute with your butt cheeks. Even with sentry and the most improved shield (which sucks unless youre 1 v 1) you will die and never get a kill because the first stage is purely king of the hill.

    it is tough,sometimes i just pop the big gun just to melt 1 person cause my main weapon was overheated.
  • 206 postsMember
    December 6, 2017 1:58AMedited December 2017
    Heavy weapons do not have a range problem,only a wide spread which can be modded.
    TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me.
    Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still.

    It's supposed to be the highest dps but even with the improved cooling you lose dps cause it overheats really fast. I've unlocked every heavy weapon and mod and each time I unlocked something new I was facepalming right after. I love the heavy class and play it exclusively, but you really have to think when playing it vs other classes that have 1 to 2 shot win weapons.
  • 206 postsMember
    Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
    EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.

    1v1 yes, but how often are you 1v1 in GA?
  • 5000 postsMember
    Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
    EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.

    1v1 yes, but how often are you 1v1 in GA?

    I routinely kill 2-3 people without even realoding. It's about muscle memory for quick accurate shot placement.
    Hero/Villain Guide
    Heavy Class Guide
    Galactic Assault Guide

A very dynamic character. However, because of their weapon, this class is suitable for players who like to score headshots. Pistols are useful at all ranges because they can be exceedingly accurate. Great for back attacks. Strategy for fire: lean from covers and move while shooting - your accuracy stays the same and you are more difficult to hit.

Dec 06, 2017  Heavy weapons do not have a range problem,only a wide spread which can be modded. TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me. Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still.

Class description

Battle Command is an important ability because it gives your allies additional health. It is recommended to have this unit cooperate with other team members while completing scenario objectives.

Specialty: Support

Mobility: Moderate

Team Roles: Strengthening teammates, battlefield control

Durability: Moderate (150 health points)

Abilities:

  1. Flash Grenade:Stun and blind enemies. You can press the grenade button again to detonate it sooner and make it explode into pieces that, when they hit ground, blind all enemies in their reach. This grenade can also blind you. Enemies blinded by a grenade and killed by allies count as Assist. Flash Grenades deal damage.
A number that appears on the ability's icon informs you how many allies will be affected by your command.
  1. Battle Command: Give a battle command that inspires all nearby allies by increasing their resistance and movement speed. The command only works on players in front of you. The effect doesn't last long so use it only when your team is in danger.
  1. Blaster Cannon: a portable cannon that shoots at enemy soldiers and vehicles. Only one cannon can be deployed at the same time but it can be moved by its owner. Can be repaired by nearby Officers. Detonate it by pressing the deploy button. Enemies killed by its shots are added to your stats and give you battle points. Warning: a cannon causes a huge explosion when it is destroyed which can hurt both enemies and allies - don't place it in places that are defended by your allies.

Related Milestones and rewards

The table below represents Milestones and their requirements as well as rewards for completing them as Officer. These challenges can only be completed in multiplayer.

Milestone

Requirements

Reward

Note

Assume the Officer Role

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Play as an Officer for 10 minutes

250 credits

-

Officer Battle Training

Kill 25 enemies

50 crafting parts

-

Officer Medal

Play as an Officer for 150 minutes

Veteran Officer Crate

-

Starting Officer Training

Get 150 hits with Flash Grenade

Squad Shield Crate

Throw your grenades upwards. Pressing the grenade button second time causes an explosion and divides that grenade into fragments which gives you a greater radius.

Field Commander

Strengthen 100 allies with Battle Command

Command Crate

Commands work only on allies in front of you. Activate it after each respawn on allies.

Good Luck Turret

Defeat 50 enemies with Officer's Turret

Blaster Turret Crate

Place your Turrets far away from you - they have a great reach. Deploy them around corners and in nooks before places where an enemy can be stopped by defenders.

50 Officer Kills

Kill 50 enemies

Unlock S-5 weapon; 200 credits

-

200 Officer Kills

Kill 200 enemies

Unlock Blurrg-1120 weapon; 200 credits

-

500 Officer Kills

Kill 500 enemies

Unlock SE-44C weapon; 200 credits

-

S-5 Training Session

Kill 50 enemies with S-5

Reduced Recoil

S-5 Target Practice

Kill 150 enemies with S-5

Dual Zoom

S-5 Sharpshooter

Kill 200 enemies with S-5

ION Shot

Weaker against infantry, works great on vehicles and shields

Blurrg-1120 Training Session

Kill 50 enemies with Blurrg-1120

Reduced Recoil

-

Blurrg-1120 Target Practice

Kill 150 enemies with Blurrg-1120

Improved Burst

-

Blurrg-1120 Sharpshooter

Kill 200 enemies with Blurrg-1120

-

-

SE-44C Training Session

Kill 50 enemies with SE-44C

Improved Cooling

Bigger clip

SE-44C Target Practice

Kill 150 enemies with Blurrg-1120

Night Vision

Great for fights on maps that take place during a night

SE-44C Sharpshooter

Kill 200 enemies with Blurrg-1120

Rapid Fire

-

Disrupted Enemies

Get 25 assists for defeating enemies with disrupted effects

500 credits

Requires Disruption ability card.

Tips and common mistakes

Many players stop using this class because it isn't effective. This is because many players make common mistakes:

  1. Place Turrets far from you - most players deploy them near entrances which makes them an easy target. Turrets have a great reach but they need some time to lock-on a target - place them in open spaces where they can find enemies from a distance freely and without attracting too much attention.
  2. Dying too quickly - when you fortify a position (usually with a Turret) you can scare off a lot of potential targets from attacking a given place. Your Turret disappears after your death. You should also remember about that when you attack - a nearby Officer usually dies quicker than you and they will take their Turret with them.
  3. Use your Turret as a bait - an enemy approaches you? Quickly deploy a Turret and jump back. In the meantime, go around the enemy when they are busy with the Turret, lean and attack or throw a Flash Grenade first.
  4. Throw Flash Grenades upwards - a critical mistake done by many players. Flash Grenades are a powerful weapon, especially for a fragile character like Officer. Most of the players throw Flash Grenades under enemy's feet. Throw them upwards and press the grenade button again to make them explode into fragments. Thanks to that their radius can even reach 10-15 meters!
  5. Turret kills are counted as kills, not assists.

Weapons and modifications

This chapter contains descriptions of weapons and modifications available for an Officer.

Level 1 (np. SE-44 / DC-17)

Clip: 20 rounds

Reload: fast

Use: short/mid distance

Accuracy: high

This pistol's accuracy is high but its damage is low - aim at heads. Accuracy is great even at a longer distance. Sadly, the projectiles fly too slow to be effective.

details

Modifications: none

Level 2 - S-5

Clip: 10 rounds

Reload: fast

Use: short-long distance

Accuracy: high

A great weapon for killing enemies from afar, including snipers, who can't hit you when you move while shooting. Can cause a little bit of problems when used at a shorter distance. Requires about 2 shots at a head (snipers - 1 shot).

details

Modifications:

Star wars battlefront 2 heavy weapons free
  1. Reduced Recoil.
  2. Dual Zoom - May prove to be problematic when using a third person perspective camera, as the scope movement is slower.
  3. ION Shot - increased damage to vehicles and shields (including Heavy's Combat Shield), infantry damage reduced. Slight increase in accuracy. Ineffective against heavy vehicles.

Level 3 - BLURRG-1120

Clip: 3x10 (burst)

Reload speed: fast

Best utilized: short/medium distances

Accuracy: average

A pistol firing three shots per single burst. This gives BLURRG-1120 advantage in close combat - two bursts are often enough to eliminate an opponent. Ineffective on longer distances.

details

Upgrades:

  1. Lower recoil
  2. Improved burst - the pistol fires four shots in a single burst
  3. Explosive shot

Level 4 - SE-44C

Clip: 40

Reload: fast

Best utilized on: short/medium range

Accuracy: high

Automatic pistol. Accurate, with medium rate of fire that can be further improved thanks to the third upgrade. You can use it to eliminate opponents at close range, but it will also serve its purpose on lorger distances.

details

Star Wars Battlefront 2 Heavy Weapons For Sale

Boosts:

  • Improved cooling - increases the clip size
  • Nightvision - better visibility in dark areas
  • Rapid fire - increases the rate of fire

Heavy Trooper Battlefront 2

Star Cards

Here, you can find the list of all Star Cards for Officer. Cards can be created out of crafting parts or found in crates. Each one of them has 4 upgrade levels that can improve abilities or reduce time of their recharge.

Boost Cards

Icon

Name

Effect

Note

Officer's Presence

'Nearby allies start regenerating health sooner than usual.

-

Marksman

Headshot reduces weapon overheating and lowers amount of emitted heat until next overheating.

-

Expert Weapons Handling

Effective weapon cooling lasts longer.

-

Brawler

Get a little bit of health and recharge your abilities after killing an enemy with a melee attack.

Very useful - recharge time for this class' abilities are very high.

Bodyguard

Reduces damage from explosions and toxins.

-

Survivalist

Health regeneration starts sooner than usual.

-

Bounty Hunter

You receive battle points faster.

-

Resourceful

All abilities have a shortened recharge time.

Very useful - recharge time for this class' abilities are very high.

Abilities Cards

Icon

Name

Replaced ability

Effect

Note

Improved Flash Grenade

Flash Grenade

An improved version of the standard Flash Grenade - greater radius and blast output.

-

Homing Shot

Flash Grenade

Shoot a homing rocket at enemies to deal them a lot of damage.

-

Defuser

Flash Grenade

Defuses nearby explosive charge / grenade.

-

Blast Command

Battle Command

Instead of health regeneration, you make your allies' weapons immune to overheating.

-

Recharge Command

Battle Command

Shortens recharge time but also recharges all nearby allies' abilities.

-

Improved Battle Command

Battle Command

Increased ability recharge, greater reach. This command also works on you.

This upgrade is especially useful when you aren't a team player.

Improved Blaster Turret

Blaster Turret

Faster recharge, Turret is more durable.

-

Squad Shield

Blaster Turret

Creates a very durable energy shield.

Very useful. Blaster shots won't get in nor you can shoot from inside of it. Enemies can also get inside - use with caution.

Disruption

Blaster Turret

Sends an impulse that turns off enemy weapons, turrets and defuses explosives.

Useful and effective weapon both during team infiltrations and those performed alone.

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