Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
He is a beast .. love him
use this options on pic. and you will be happy
i will give him epic mobile sentry next week
[img][/img]
[img][/img]
Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
He is a beast .. love him
use this options on pic. and you will be happy
i will give him epic mobile sentry next week
[img][/img]
[img][/img]
Nope tried it and doesn’t change the damage output the weapons do. Takes forever to even get a kill.
This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy.
Are you getting killed with the heavy weapons and not the sentry gun? Because the range on the heavy weapons is trash. Sentry has good range and accuracy though.This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy.
Unlock TL50 and then get reduced spread and increased weapon cooling attachments. It is IMO the best gun in the game. Does significantly more damage than the hated CR-2 with very slightly less rate of fire.. and as a heavy you get 50 more health + shield.
Why is it DICE can't ever properly balance any LMG type weapon in any of their games? Its simple, Longer time to heat up, they're made for sustained fire, it should take a while, and a 5 hit point damage buff, every other blaster in the game takes AT most 4 shots to kill, meanwhile Heavy blasters can take up to 12.
In the meantime I suggest short 3-5 round bursts at center mass, until some balancing gets done I find the DC-15LE with the recoil reduction mod will kill better than any other heavy blaster with 3-5 round bursts on center mass.
Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range
Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range
The thing with supercharged sentry is that you can hit around corners with splash damage. Makes holding chokepoints a breeze. I mean, I'll be honest, it's completely cheesing especially when you've got 2-3 heavies using it on a doorway, buts it's effective as heck. It's not something you can do with mobile sentry.
Also, saber heroes can deflect regular and mobile sentries as well. They can't block explosive damage, unless they changed something in the recent patch.
The heavy up close isn't as good as officer but you have combat shield to help get those kills.
Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
Ever played as a heavy on Takodona? You have a better chance of playing the flute with your butt cheeks. Even with sentry and the most improved shield (which sucks unless youre 1 v 1) you will die and never get a kill because the first stage is purely king of the hill.
Heavy weapons do not have a range problem,only a wide spread which can be modded.
TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me.
Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still.
Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
1v1 yes, but how often are you 1v1 in GA?
A very dynamic character. However, because of their weapon, this class is suitable for players who like to score headshots. Pistols are useful at all ranges because they can be exceedingly accurate. Great for back attacks. Strategy for fire: lean from covers and move while shooting - your accuracy stays the same and you are more difficult to hit.
Dec 06, 2017 Heavy weapons do not have a range problem,only a wide spread which can be modded. TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me. Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still.
Battle Command is an important ability because it gives your allies additional health. It is recommended to have this unit cooperate with other team members while completing scenario objectives.
Specialty: Support
Mobility: Moderate
Team Roles: Strengthening teammates, battlefield control
Durability: Moderate (150 health points)
Abilities:
The table below represents Milestones and their requirements as well as rewards for completing them as Officer. These challenges can only be completed in multiplayer.
Milestone | Requirements | Reward | Note |
Assume the Officer Role | Play as an Officer for 10 minutes | 250 credits | - |
Officer Battle Training | Kill 25 enemies | 50 crafting parts | - |
Officer Medal | Play as an Officer for 150 minutes | Veteran Officer Crate | - |
Starting Officer Training | Get 150 hits with Flash Grenade | Squad Shield Crate | Throw your grenades upwards. Pressing the grenade button second time causes an explosion and divides that grenade into fragments which gives you a greater radius. |
Field Commander | Strengthen 100 allies with Battle Command | Command Crate | Commands work only on allies in front of you. Activate it after each respawn on allies. |
Good Luck Turret | Defeat 50 enemies with Officer's Turret | Blaster Turret Crate | Place your Turrets far away from you - they have a great reach. Deploy them around corners and in nooks before places where an enemy can be stopped by defenders. |
50 Officer Kills | Kill 50 enemies | Unlock S-5 weapon; 200 credits | - |
200 Officer Kills | Kill 200 enemies | Unlock Blurrg-1120 weapon; 200 credits | - |
500 Officer Kills | Kill 500 enemies | Unlock SE-44C weapon; 200 credits | - |
S-5 Training Session | Kill 50 enemies with S-5 | Reduced Recoil | |
S-5 Target Practice | Kill 150 enemies with S-5 | Dual Zoom | |
S-5 Sharpshooter | Kill 200 enemies with S-5 | ION Shot | Weaker against infantry, works great on vehicles and shields |
Blurrg-1120 Training Session | Kill 50 enemies with Blurrg-1120 | Reduced Recoil | - |
Blurrg-1120 Target Practice | Kill 150 enemies with Blurrg-1120 | Improved Burst | - |
Blurrg-1120 Sharpshooter | Kill 200 enemies with Blurrg-1120 | - | - |
SE-44C Training Session | Kill 50 enemies with SE-44C | Improved Cooling | Bigger clip |
SE-44C Target Practice | Kill 150 enemies with Blurrg-1120 | Night Vision | Great for fights on maps that take place during a night |
SE-44C Sharpshooter | Kill 200 enemies with Blurrg-1120 | Rapid Fire | - |
Disrupted Enemies | Get 25 assists for defeating enemies with disrupted effects | 500 credits | Requires Disruption ability card. |
Many players stop using this class because it isn't effective. This is because many players make common mistakes:
This chapter contains descriptions of weapons and modifications available for an Officer.
Clip: 20 rounds Reload: fast Use: short/mid distance Accuracy: high This pistol's accuracy is high but its damage is low - aim at heads. Accuracy is great even at a longer distance. Sadly, the projectiles fly too slow to be effective. | details |
Modifications: none
Clip: 10 rounds Reload: fast Use: short-long distance Accuracy: high A great weapon for killing enemies from afar, including snipers, who can't hit you when you move while shooting. Can cause a little bit of problems when used at a shorter distance. Requires about 2 shots at a head (snipers - 1 shot). | details |
Modifications:
Clip: 3x10 (burst) Reload speed: fast Best utilized: short/medium distances Accuracy: average A pistol firing three shots per single burst. This gives BLURRG-1120 advantage in close combat - two bursts are often enough to eliminate an opponent. Ineffective on longer distances. | details |
Upgrades:
Clip: 40 Reload: fast Best utilized on: short/medium range Accuracy: high Automatic pistol. Accurate, with medium rate of fire that can be further improved thanks to the third upgrade. You can use it to eliminate opponents at close range, but it will also serve its purpose on lorger distances. | details |
Boosts:
Here, you can find the list of all Star Cards for Officer. Cards can be created out of crafting parts or found in crates. Each one of them has 4 upgrade levels that can improve abilities or reduce time of their recharge.
Boost Cards
Icon | Name | Effect | Note |
Officer's Presence | 'Nearby allies start regenerating health sooner than usual. | - | |
Marksman | Headshot reduces weapon overheating and lowers amount of emitted heat until next overheating. | - | |
Expert Weapons Handling | Effective weapon cooling lasts longer. | - | |
Brawler | Get a little bit of health and recharge your abilities after killing an enemy with a melee attack. | Very useful - recharge time for this class' abilities are very high. | |
Bodyguard | Reduces damage from explosions and toxins. | - | |
Survivalist | Health regeneration starts sooner than usual. | - | |
Bounty Hunter | You receive battle points faster. | - | |
Resourceful | All abilities have a shortened recharge time. | Very useful - recharge time for this class' abilities are very high. |
Abilities Cards
Icon | Name | Replaced ability | Effect | Note |
Improved Flash Grenade | Flash Grenade | An improved version of the standard Flash Grenade - greater radius and blast output. | - | |
Homing Shot | Flash Grenade | Shoot a homing rocket at enemies to deal them a lot of damage. | - | |
Defuser | Flash Grenade | Defuses nearby explosive charge / grenade. | - | |
Blast Command | Battle Command | Instead of health regeneration, you make your allies' weapons immune to overheating. | - | |
Recharge Command | Battle Command | Shortens recharge time but also recharges all nearby allies' abilities. | - | |
Improved Battle Command | Battle Command | Increased ability recharge, greater reach. This command also works on you. | This upgrade is especially useful when you aren't a team player. | |
Improved Blaster Turret | Blaster Turret | Faster recharge, Turret is more durable. | - | |
Squad Shield | Blaster Turret | Creates a very durable energy shield. | Very useful. Blaster shots won't get in nor you can shoot from inside of it. Enemies can also get inside - use with caution. | |
Disruption | Blaster Turret | Sends an impulse that turns off enemy weapons, turrets and defuses explosives. | Useful and effective weapon both during team infiltrations and those performed alone. |