Download Star Trek Armada 3

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  1. Star Trek Armada 1 Download

Star Trek Armada 3 (STA3) is a fan produced mod for Sins, we aim to create an authentic Star Trek experience that will immerse players in the universe and act as an indirect sequel to the Armada series.

If you've been looking for a reason to revisit 2011's SIns of a Solar Empire: Rebellion, might I tempt you with a fresh injection of Star Trek? Galaxy-class Federation starships? Borg Cubes? Klingon Vor'cha? Romulan... whatever it is Romulans drive? The Star Trek Armada III mod completely transforms Sins into Trek , with custom models, animations, effects, and technology.

  1. Mar 15, 2014 - Romulan. Whatever it is Romulans drive? The Star Trek Armada III mod completely transforms Sins into Trek, with custom models, animations,.
  2. Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline.

Star Trek Armada 1 Download

The Armada 3 mod has been under space-construction for a couple of years, and recently went into beta. While there's still some tweaking and balancing happening behind the scenes, and plans for expansions in the future, version 1.0 already feels impressively polished. It can actually be a little hard to play sometimes because it's so much fun to just zoom in on ships and structures and admire the detail. When you do start to play, it actually feels less like a mod and more like a real Star Trek game.

Download Star Trek Armada 3

The mod lets you play as one of four races. There's the Federation, the Klingons, the Romulans, and the Borg Collective. Not only does each side have its own UI theme (a nice touch) but they have their own strengths and weaknesses. The Federation can dominate the markets with their economic know-how, but their construction times (presumably due to Federation red-tape) can leave you short a few ships when the space-poop hits the fan. Klingons, meanwhile, have incredibly powerful weapons, but lag a bit behind in infrastructure and economy. The Borg, obviously, are efficient and powerful, but their weakness is... well, they don't actually have one. Watch out for those Borg. They're bad news. Romulans... well, they probably have some attributes, too!

You can also summon some of the heroes from the Star Trek universe. Sisko, Picard, and Janeway can pilot your federation ships in a pinch, if you've unlocked the ability to call on them through your research tree. Klingon heroes include Kurn, whose brother was Worf, and Chancellor Gowron, who was killed by Worf. Wait. Is Star Trek implying that all Klingons know each other, or am I imagining things? I didn't play as the Borg, so I'm not sure who their heroes are, but they're probably some terrifying robot monsters. And, as is probably clear by now, I don't give a single hot toot about the Romulans.

Being able to call in actual Star Trek characters is cool, but it's even cooler to hear their actual voices in the game, provided by sound snippets from the TV shows. I know it sounds cheesy, but it fits in amazingly well. Speaking of sound, the mod has a great soundtrack consisting of remastered tracks from Armada 1 and 2, as well as from Starfleet Command 3. And, the ships, the weapons, and the rest of the game's sound effects go a long way to transforming Sins into an authentic-feeling Trek universe.

The small touches are nice, too. Resources consist of credits, dilithium, and tritanium, which, as Wikipedia tells me, are things you would like to have a lot of in the Star Trek universe. The menus, the UI, even the tiniest of icons and emblems look great. As I said above, it doesn't feel like a mod as much as an actual Star Trek game. Even random pirate ships are modeled after space vessels from the show. It's pretty clear the team behind the mod are fans who really want to get the details right.

I played a few rounds as the Federation, and a couple as the Klingons. In terms of balance, I'll just say that I lost no matter which side I was playing, so at least it's fair (I am pretty terrible at strategy). I definitely recommend it if you have Sins: Rebellion, and if you don't, it's only $40 on Steam. Wait, $40? Still? Well, wishlist it, then, and snap it up in a sale. If you're a strategy fan and Trekkie, this mod is your jam.

Installation : Grab the latest version (and hotfix, where applicable) here . It's self-installing. When it's done, just boot the game up and you'll be ready to make it so.

As an RTS experience set in outer space, Star Trek: Armada II is much like the original game in functionality. You often control the Enterprise, and as far as gameplay and enjoyment, the sequel exceeds the original since it's more difficult. Unfortunately, though, the creators tossed a few good features from the original that would have made a big difference.

The fully animated video sequence that followed and preceded each level in the original is missing and has been replaced with the captain's voice narrating the objectives of the mission and plot with camera shots of the ships moving about. While not inherently bad, and typical of many other games in the genre, it's more exciting to watch the story unfold through action sequences. Also, Armada II doesn't have the full cast of Star Trek: The Next Generation or focus on Captain Picard, whose voice was used throughout. But, you still have a plethora of options available for unit creation, and the Instant Action mode has limitless possibilities.

You can still change perspectives, allowing you to fully enjoy the action, and Armada II has an action window that depicts battles on the right hand corner of the screen. Clicking on it takes you directly to the scene, where you can quickly get into the action, and you can zoom in or out using the mouse scroll wheel. In single player mode, units you create are often limited to the circumstances of each mission, but as you progress, more technology and research becomes available.

An interesting and unique aspect concerns researching both defensive and offensive tools for your armada, such as researching a shield generator for the sovereign-class ships that can be used in battle. You eventually acquire three separate research stations: a Federation research facility, science station, and Vulcan research institute, with the latter used for researching and developing more powerful armor, weaponry, engines and life support for all of your ships. In Armada II, you don't have a need to research and develop new ships; they just appear as you progress.

The single player game is nicely designed with three campaigns putting you in the control seat of three different races: the Federation, Klingons, and the Borg. Federation missions come first, and you can't move on to others until they're completed in sequence. The Federation missions start easy and don't become difficult until the last Borg confrontations, where you must think and act fast to construct your base and build ships to defend yourself from their constant attacks. After completion of all ten Federation missions, the Klingon missions open up. The storyline moves in a very interesting way because each race is involved in the same conflict. When you begin the Klingon missions, you continue from where the Federation missions ended, but from the Alpha Quadrant.

Each race has the same number of units that operate in similar fashion, but weaponry is different and gives certain races advantages in some situations. Overall, though, the races are very equal in power with units that perform the same functions, but the differences are enough to offer each race a totally different sound and look. Playing the various races is enjoyable, since you feel as if you're controlling something alien.

While single-player mode makes for a really good game, Armada II shines in multiplayer and instant action modes. The former lets you play as any race against up to eight people using a LAN or Internet connection, while instant action lets you choose from any race, map or battle condition against an AI opponent. Both modes are assets, providing limitless gameplay with full capabilities and technologies of all races available. Naturally, though, the multiplayer mode offers even more strategic possibilities due to the unpredictability of other human players.

Graphics: The graphics are nicely done and smooth zoom features offer close views of your ships during the action. Very little slowdown occurs when multiple ships are on the screen.

Sound: The sound consists of the classical Star Trek soundtrack with the voice of Captain Picard, and despite the lack of full motion video sequences of the crew, the voicing is a plus. Sounds change with the different races and make each one unique, including the sound of your cursor highlighting an option.

Enjoyment: The game offers two levels of fun. First, the single-player game provides a story and overall goal. Second, Instant Action and multiplayer modes deal with eliminating the other player(s). Regardless, the first mode would benefit from more solid storyline and full-motion video sequences.

Star trek armada 3 free

Replay Value: Multiplayer adds a solid replay factor to Armada II, and the tough AI component in Instant Action mode offers plenty of chances to replay missions.

Star Trek: Armada II is the sequel to the best-selling Star Trek RTS, Star Trek Armada. An innovative game, Star Trek Armada II adds a new level of strategy and realism to the original by allowing players to command from a 3D tactical view. Set in The Next Generation universe, the game's story unfolds through three single-player campaigns played as the Federation, Klingons and Borg. Additionally, the Cardassians, Romulans and Species 8472 will join the fray throughout the single-player campaigns.

People who downloaded Star Trek: Armada 2 have also downloaded:
Star Trek: Armada, Star Trek: Starfleet Command 3, Star Trek: Bridge Commander, Star Trek: Legacy, Star Trek: Elite Force 2, Star Trek: Deep Space Nine: Dominion Wars, Star Trek: Voyager - Elite Force, Star Trek: Away Team

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